DISASSEMBLED

For this project, we created a game called "Disassembled."
The game follows the player through the eyes of Rover, a robot that has crash landed onto the surface of a rocky planet. Rover is stranded on this planet until, as LarrE (the NPC) explains to the players, they can reassemble all the pieces of their jet pack and accessories scattered across the terrain. Once back in working condition, Rover can fly back out into space and be on their way.

INSTRUCTION

Disassembled is a space adventure game for all ages.

Help Rover escape the foreign planet onto which he crash landed by searching the area for his jet pack pieces and thrusters.

  • Use the arrow keys to move Rover around.
  • Once Rover has all four thrusters, the space bar enables Rover to jump.
  • Retrieve all four thrusters and the two large jet pack pieces and jump as high as possible to escape the planet!

BRAINSTORMING


  • Enviroment
    • Outdoor Scene
    • Border is crater created when robot lands
    • Hazards: Metor Shower, Falling Rocks
  • Player
    • Robot and mechanical pieces/debris
    • Realizes at the end he is jet man and can fly away into space
    • As he collects objects, his movement changes
      • Starts to be able to jump with each step
      • Hover a little bit
      • Slowly working up for him to be able to fly
  • Cinematic cutscene (elements of lighting, mise en scene, costume, etc)

ROVER

First Draft

3D Model without Jet packs

Final Version

WORK BREAKDOWN

Richa Virmani

  • Model Crater
  • Level/Scene layout
  • Video script/project summary

Anton Gudiswitz

  • Script Movemnet and 3rd Person Camera
  • Script events
  • Level/Scene layout
  • Animate Cutscene
  • Enviroment objects modeling
    • Flowers
    • Pickup Item Highlighters
    • Landscape

Gina Lee

  • Model Meteors
  • Set Meteor Shower
  • Build Website
  • Edit Project Video

Caroline Long

  • Model Jet pack pieces, nuts and bolts
  • Create Start/End Screen
  • Write Paper

Lauren Fischer

  • Model Rover and Larr-E and animations
  • 3rd person camera implementation with Rover
  • Geysers (crater model, collider movement, steam timing
  • Sound (background music, geyser steam, and pick-up “clink”)
  • Crystal/button color puzzle
  • Sky model
  • Code for picking up jetpack pieces
  • Assorted general Unity help (special lighting, colliders, etc.)